
04
Yunxian
An idle cultivation game built in Godot, and my playground for learning game architecture.
In Yunxian, players cultivate while idle, build up power and break through to higher realms. The game grows step by step into attributes, techniques, equipment, treasures, encounters and dungeons.
It is also where I practice game development, state systems and program architecture: every new system has to fit cleanly into the ones before it.
How it works
Cultivate
Progress accumulates while the player is idle.
Break through
Realm advancement unlocks new stages.
Expand
Techniques, equipment, treasures and dungeons layer on.
Refactor
Each system is designed to fit the architecture.
Key highlights
Built in Godot
Engine, scenes and scripting from scratch.
State systems
Long-running progression that stays consistent.
Growing architecture
Designed to add systems without rewrites.
